
Four Corners
Roles I Co-Product Owner, Creative Direction, UI Design
Four Corners was a game developed with an engineer colleague from AOL.
It was released for iOS.
Game Objective & Play
The objective is straightforward: clear a certain number of squares from the game board before the timer runs out.
To clear squares, the player must draw a rectangle by dragging from corner to the opposite catty-corner. The squares inside the rectangle will be cleared only if all four corners of the rectangle drawn by the player are the same color.
There are a number of special squares to help the player: bomb squares remove and collect squares of that color, chameleon squares shuffle the colors on the board, and multiplier squares for bonus points.
Two skins were developed: a white and a black.
We field tested dev builds with friends and family and fine tuned gameplay before launching.
The game enjoyed a moderate success in the App Store.










